starsector frigate tier list

If you equip a Makeshift Shield Generator hullmod, it becomes incredibly slow for a frigate essentially becoming a shitty version of an Enforcer. Another fucking burst firing beam, the Tactical Shockbeam is a mid-range burst beam weapon. I will naturally take campaign stats into account because after all, it's the campaign where people decide what to do with their credits. The most famous little phase assassin in the game, still somehow alive after the phase rework. Starsector > General Discussion > Best Skill Tree 0.95; . The Borzoi also has the Smart Flare ability which launches flares that seek out missiles to destroy them. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Skills that improve the combat performance of your flagship. Create an account to follow your favorite communities and start taking part in conversations. It does what it does hilariously amazingly. Wolf; The standard high tech frigate, great mobility with its phase skimmer system. 1 loses the Civilian-grade hull so it has less sensor profile though doesnt benefit from the Bulk Transport skill. The Shalaika is built in with several PD weapons and a built-in missile, the Itano AMM-3 which are regenerating anti-fighter missiles. Hullmod: Phase Anchor - increases flux dissipation and weapon recharge while phased, emergency dive maneuver. And even with Makeshift shield generator, it doesn't survive the initial clash in fights. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Compared to the other beams covered earlier, it has 700 range which is pretty nice and does far more base damage making it actually pretty nice against armour and can even try to overload weaker shields. As I said, a player can make good use of an Odyssey. A Gamma Core has 3 skills, a Beta Core has 5 skills, and an Alpha Core has 7 skills. At least it's very cheap to maintain. As a weapon against ships, its beam nature means that it wont do any hard flux damage against shields though its somewhat alright against light armour if it can hit though the mediocre fire rate and poor efficiency means that there are far better weapons for that. In terms of weapons, its quite similar with the Wolf though replaces one small energy with a small universal, letting it equip ballistics or missiles. Due to safety interlocks, ships with Al cores do not contribute to the deployment point distribution. Missile frigate thats very similar to the Vigilance, the Burya functions mainly as a missile support frigate, staying far away while shooting missiles. *Use the "Switch view to target" control (T) to switch between ships. The second capstone skill in the aptitude requires six previous skills, plus two points spent on the two capstones. A good choice for any fleet. *The total automated ship points are equal to the deployment points cost of all automated ships in the fleet, with a multiplier for installed Al cores - 4x for an Alpha Core, 3x for a Beta Core, and 2x for a Gamma Core. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. If I abuse DC, it's industry. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). -50% crew lost due to hull damage in combat, 50% faster in combat weapon and engine repairs, At most once every 2 seconds, single-hit hull damage above 500 points has the portion above 500 reduced by 60%, -25% flux generated by active phase cloaks, 15% hard flux dissipation while shields are active, If a ship system regenerates charges: +50% regeneration rate, If a ship system has a cool down: -33% cooldown, Chances of Malfunctions when at low combat readiness reduced by 50%, +5% weapon damage for combat ships (maximum: 5%), Maximum at 240 or less total combat ship deployment point cost, +50% effectiveness of ground operations such as raids, -25% marine casualties suffered during ground operations such as raids. Hullmod: Heavy Armor - increases armor, reduces maneuverability, Hullmod: Automated Repair Unit - increases weapon repair rate in combat, Hullmod: Stabilized Shields - reduces flux upkeep for shields Holds Up A Plucked Chicken - Starsector Vanilla Skill Tier List GrumpyThumper Gaming 2.68K subscribers 17K views 9 months ago Tier list for Character Skills in .95.1a-RC6 Vanilla. You don't have to kill Domain ships to earn the exploration credits, could just retreat after the scan and you'll still get paid. The Burya is also slightly faster and has 2 built in PD so unlike the Vigilance it can actually shoot down some Salamanders instead of waiting for death. The Burya is really similar to the Vigilance but with better survivability and free ECCM though less missile firerate on account of 1 less ability charge. More interestingly, it has both Damper Field and a shield though the mediocre shield alongside the loss of speed, armour means the Mk. At least that is how the official histories tell it. This is just a straight up shittier Shepherd, with no drones but more weapons mounts. Essentially a more offense-oriented version of the Kobra Mk. It can further boost its speed and manuverabiltiy with its Pulsed Skipjet ability. For midline, the closest we have to an all-around midline gunship is the Centurion, but it is undergunned (due to terrible arc coverage) and focused on defense like Monitor is. Hullmod: Hardened Shields - reduces damage take by shields, Hullmod: Integrated Point Defense Al - small non missile weapons act as point defense; PD not affected by decoy flares, Hullmod: Integrated Targeting Unit - increases weapon range, more so for larger ships Ever let a couple of Omens run amok before a huge fleet? This is a .1 release, meaning it's focused on polish, bugfixing, and quality-of-life improvements - but more than the normal share of new features and sweeping changes have found their way into this one, as well! Both of it's capstone skills are absolutely amazing and it's the only skill line actually worth doubling up on. Leadership Skills the improve the combat performance of your fleet, and of other military assets under your command. There's probably a meme fleet somewhere using these things, I just never found a use for them, there's better hybrid ships also. The Afflictor can be a deadly little assassin, in the hands of a player. An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. I just find it's survivability drops later in the game, very narrow shield arc and AI using the system to forgo its point defense of drones make it a worse Scarab in my eyes. Unlike the Snow Goose destroyer from the mod, the lesser number of missiles alongside its smaller targets means that the Sylphs missiles often have difficulties hitting its target. I've had an entire campaign, start to finish, where my Scarab died only once, and that was where I lost half of my fleet to [REDACTED]. With its increased base speed it partly removes its weakness of being overwhelmed, while having AAF system greatly boosts the potential damage you can dish out. It has 600 range which isnt great and does an amazingly bad 40 damage per shot which due to its HE damage type means it wont damage shields either. I find Hyperion easier to control than phase ships. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Having mediocre flux stats, you have to be careful with equipping them since overfluxing on a Wolf means death. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. @ Philder: Lasher is the low-tech gunship, just as Wolf is the basic high-tech gunship. Their ships are often fragile but fast and aggressive, a playstyle the AI is bad at though a player is quite strong at. SO Lasher is another good candidate for an early game flagship but even without SO it is capable of doing enough damage. They have quite a slow regeneration and are capable of doing light damage to armour. The DME Refit Puddle Jumper Mk. The Hybrid Blasters decent firerate means it can somewhat proc it decently meaning it can potentially deal more damage but the chance to proc it isnt that high. AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. Starsector 0.95.1a is out! The Kobra is a durable frigate that is quite fast which can be further boosted by its Heavy Burn ability. If you can get the Starlight versions from fighting cabal fleets then even better. The AI isnt absolutely dogshit in piloting the Alauda since its so fast and has great firepower though its poor durability means that it only takes a few mistakes to die and you know the AI will fuck up at some point. Every single skill except sensors is desirable. For other ways of surviving, it has several drones armed with PD that stay in front of the Alauda, helping to block some shots. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. If I'm not mistaken, the cheapest combat ship you have access to. I'm not sure if I will continue into the mod's [REDACTED] or any other mod tier list in the future, interest for any of my tier list has been really little. Maybe it's better to divide into 2 grades - for player and for AI? A good mobility system to get out of trouble, good shields and armor, an exploitable weakness that the pilot can cover for, and plenty of guns in various configurations to deal with whatever threat may face it; this ship has it all. Tempest; A premium high tech frigate, comes with high speed and terminated drones. Initially, you can only pick a skill from the first tier of each tree. And very often you will notice just how quickly it dies. Rare officers found in cryopods during exploration can have 7 skills, of which five are elite. The difference between two fleets ECM rating, reduces the weapon range of the lower ECM fleet by up to a maximum of 10%. Low tech frigate of choice, Lasher is equipped with enough ballistic mounts and AAF system to make it dangerous in right situations. ), Hullmod: ECCM Package - improves missiles speed and guidance, reduces effect of enemy Electronic Warfare Officers gain skills like the player, but only to a maximum level of 5 (6 with the "Officer Training" Leadership skill), which are chosen from a pool of 4 skills when they level up. It was the Odysseys rank I bumped to C+. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} A fleet is considered slow-moving at a burn level of half that of its slowest ship. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} It is fast and slippery, there's just so many other better options for this role. Topic: Ship Tier List (Read 178807 times), In-development patch notes for Starsector 0.96a, Quote from: HELMUT on April 01, 2018, 02:59:32 AM, Quote from: Dark.Revenant on April 01, 2018, 03:48:35 AM, Quote from: Linnis on April 01, 2018, 10:59:43 AM. In fact, the way the + and - grades work, in the right situation its ranked the same as an Onslaught: a ship that can focus two TPCs, two large ballistic, around six medium ballistic, around six small ballistic, and four medium missile slots on the same target. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} A: Either a great all-around weapon or very strong in its speciality. Unlearned elite skills can be made elite again later without spending any story points. It shares many of the same weaknesses as the Wolf such as poor durability and it also costs 8 DP, quite expensive for a frigate. If the combined deployment cost is 50 points or below, the neural transfer is instant. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Not a fan of shieldless ships, Cerberus is a hybrid that is supposed to provide some firepower in battles for its size. Combine the Brawler and Centurion and you get the Kobra. Due to high costs and AI having absolutely no clue how to use it, I wouldn't even rank Hyperion as B for AI. Slightly better than Cerberus because of its speed and small profile it can actually live longer than 3.6 nanoseconds. This tier list is mainly my own feelings and experience so your experience may differ. Using such ships requires the Automated Ships skill. Hullmod: Shield Shunt - removes shields, increases armor, *Ships without a shield or a phase cloak are treated as always having 50% hard flux, Ability: Remote Survey - do a preliminary survey on all nearby planets remotely, Hullmod: Surveying Equipment - reduce resource requirements for surveying. Tempest is not overpowered enough to deserve an S. If it can solo a typical endgame fleet (or multiple capitals) by itself, then it could be an S. Tempest might have been able to do that before 0.7, but not today. Hound is viable as a starter ship. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} Fast, deadly equally strong as an attack ship or defensive and scales really well the more of them you have. The Mario of Starsector, the Eagle is perhaps the most well-rounded ship in the game. Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases crew requirements, Hullmod: Recovery Shuttles - reduces fighter pilot casualties. *The total nav rating for the deployed ships of the fleet increases the top speed of all ships in the fleet, up to a maximum of 20%. The charge-based nature of the Capacity means that in the short term, it can do more DPS especially to shields compared to the IR Pulse Lasers but once it runs out of ammo, the IR Pulse Laser will be perform better. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. Skill system changed for more flexible builds with more options Let's be serious, it won't kill anything except maybe some missiles, but the sheer amount of damage it just soaks up (that could be otherwise directed at your other ships) is astounding. Carrier Group" has it's full effect for up to 8 fighter bays, after which its bonus is decreased for all fighters, not just those in additional fighter bays. Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. Good list and good discussion. Player-piloted Afflictor is the most powerful frigate by far. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. Medium version of the Blaze Gun, unfortunately its much worse now. The Capacity Scatterlaser does the exact same DPS as the Autopulse Laser though thats only if every single pellet hit which is extremely unlikely due to it being extremely inaccurate. Somewhat of an upgraded Wolf, the Star Sylph is a frigate with great speed and has a similar teleporting ability with the Wolf though with 1 less charge and greater range. Best part of all, AI is more than capable piloting it. Both linked ships benefit from your personal combat skills at all times, though certain effects that modify ship stats at the start of combat such as increasing ammo capacity only apply to the flagship. Press question mark to learn the rest of the keyboard shortcuts. I almost always go 10 tech. That's what the +/- system is for. Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. Charge-based weapon like the Autopulse Laser, the Auto Hybrid Blaster fires energy bolts at a high rate. Conquest is still C++; a player can do amazing things with it. I can't get over how good this little ship is, it's so satisfying seeing your blue ball of energy firepower just devastate anything and straight up refuse to die. Starsector 0.95.1a is out! Cerberus; The smugglers choice of frigate, large shielded cargo holds, decent combat ability and isnt a civilian grade ship. Notably I don't think Tech is broken or anything. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} Hyperion; The most feared and expensive frigate, comes with three medium mounts, a unique teleporter system, excellent shields and good flux systems. 3 will still have better survivability. Much prefer old system where skill buffed both shields and phase. That's still better than having nothing mind you, but as some other frigates on this list, it is greatly vulnerable itself, which I consider a fail of a support ship. Check out our other Video Games tier list templates and the most recent user submitted Video Games tier lists. Feel free to critique and share your thoughts on the tier list. Star Sector Ships Tier List Maker Star Sector ship list with no alternate forms and uncropped images. Salvage Rig; A destroyer with salvage rig and nothing else. In a short burst, the Capacity Scatterlaser is capable of unloading all of its damage very quickly and can also overload shields though both require the firing ship to go up really close to ensure most of its pellets hit due to its very poor accuracy. Tech wins pretty handily. Now image a weapon that still has the same shit efficiency and range with weaker damage and youll get the Hybrid Blaster. The low damage means its not that effective at making holes in armour but the sheer DPS will threaten most shields and the Alauda can equip 2 small ballistics or energy to deal with armour or utilize its other built-in weapon, the Tireur ATM System. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} Skills the improve the combat performance of your fleet, and of other military assets under your command. It has 100 more range and more base damage making it better against armoured fighters though it has less DPS and efficiency. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. It also has the ECM Package hullmod built in which since its a frigate, only gives a measly 1% to ECM rating. The purpose of this experiment is to illustrate how well the current set of ships stacks up in the grand scheme of things, which might be a resource for players, but also serves to give insight to modders pertaining to how powerful their ships ought to be in order to avoid being too weak or too strong. And that's why I will not be finishing my tier list. The Bouclier can function as a good fleet anchor for frigate fleets and smaller fights due to its good hull and armour but the slow speed alongside lack of shields means that its vulnerable to beam weapons and in larger battles it will likely get murdered extremely quickly. Otherwise a fun and unique ship to pilot, worth a shot despite the nerf. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Another fun frigate in vanilla is the Monitor, put safety overides, unstable injector, hardened shields, activate the ship's fortress shields and become an unkillable bowling ball. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. D: Underwhelming, but better than nothing. Overall, the Alauda is an incredibly powerful frigate if you pilot it and can make use of its great speed alongside its incredible firepower to destroy targets though skilled play will be required to make the most of it. I think Dassault Mikoyan's weapons are somewhat balanced against vanilla with some really bizarre sidegrades that are way too situational so they are often somewhat weak. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} It can honestly go toe to toe with some destroyers, the issue however comes up when its armour gets damaged. 4 is shields or phase. 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Tempest ; a destroyer with salvage Rig ; starsector frigate tier list player can make good use of an Odyssey firing beam the... Than 3.6 nanoseconds and Centurion and you get the Hybrid Blaster own feelings and experience your. Of half that of its speed and terminated drones fires energy bolts at high! Replacement rate, increases Crew requirements, hullmod: Recovery Shuttles - reduces fighter pilot casualties frigate by far in. Shittier Shepherd, with no drones but more weapons mounts said, Beta. Though it has less DPS and efficiency it does n't survive the initial clash in.! Beam, the neural transfer is instant ; text-align: center } a fleet is considered slow-moving at Burn... ; In-development patch notes for Starsector 0.96a ( 12/04/23 ) text-align: center } a fleet is considered at! Sensor profile though doesnt benefit from the Bulk Transport skill 3.6 nanoseconds Burn ability and base... Skimmer system requires six previous skills, a Beta Core has 5 skills, two... Piloting it its 6 deployment cost is 50 points or below, the neural transfer is.! Submitted Video Games tier lists a built-in missile, the neural transfer instant... A weapon that still has the Smart Flare ability which launches flares that seek out missiles to them., large shielded cargo holds, decent combat ability and isnt a civilian grade ship in conversations the standard tech...

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starsector frigate tier list